Hello, and welcome to Project MTG! We're happy to have you and we hope you'll come away from this series with at least a basic understanding of not only what MTG is, but how to jump into a game!
Let's start by going over the list of cards you will encounter in the game, so you will be familiar with them:
Creature - Creatures represent soldiers, warriors, beasts and monsters that fight for you. Creature cards are fundamental to most deck strategies.
Planeswalker - In the story-line of Magic: The Gathering, planeswalkers are among the most powerful beings in the multiverse. Within the game, they represent the thematic identities of the players. Planeswalker is also a card type within the game.
Enchantment - Enchantments represent persistent magical effects, usually remaining in play indefinitely. Most have continuous or triggered abilities, but some have abilities that can be activated.
Artifact - Artifacts are permanents that represent magical items, animated constructs, pieces of equipment, or other objects and devices.
Equipment - Equipment cards enter the battlefield just like any other artifact, but may be attached to creatures using their Equip ability. Unlike Auras, however, if an Equipment is attached to a creature and the creature leaves the battlefield, the Equipment remains on the battlefield.
Vehicle - Vehicle is an artifact which can temporarily become an artifact creature by assigning a crew.
Land - Lands are permanents under the player's control, most of which can be used to generate mana. Because mana is needed to use almost any card or ability, most decks will run anywhere from 22-26 lands in order to function effectively.
Instant - Instants, like Sorceries, represent short-term effects. They are never put onto the battlefield; instead, they take effect when their mana cost is paid and the spell resolves, and then go immediately into the player's graveyard. Instants can be played during any player's turn.
Sorcery - Sorceries, like Instants, represent short-term effects. They are never put onto the battlefield; instead, they take effect when their mana cost is paid and the spell resolves, and then go immediately into the player's graveyard. Sorceries can only be played on your turn, during one of your main phases.
That's it for Part 2 of this series, be sure to check back in next week where we'll introduce you to casting spells!